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But he had won praise for turning around Boeing’s Commercial Airplanes Group, which, like Ford, required him to transform a divisive corporate culture while fending off foreign rivals, the author writes. When he arrived at Ford in 2006, Mulally had no experience in the auto industry. Instead, he built a comeback on the power of a consistent message, meaningful language and accountability.
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The author was given generous access to spend a year visiting the CEO’s office and the offices of many of his disciples, learning that Mulally’s success did not hinge on an in depth knowledge of a complex and dysfunctional business. Hoffman describes in his book “American Icon: Alan Mulally and the Fight to Save Ford Motor Company.” As the title suggests, the prime mover in Ford’s epic turnaround was Mulally, an inveterate optimist from Kansas with a wholesome grin whom Hoffman likens to Richie Cunningham, the all-American boy from the “Happy Days” sitcom.
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But only Ford Motor Company can say it did so on its own, mortgaging its corporate logo in the process, as journalist Bryce G. and Chrysler, in 2009, amid the dark days of the Great Recession. The decline culminated, of course, with the bankruptcies and government-sponsored bailouts of two of them, General Motors Corp. NEW YORK (Reuters) - Like aging empires, the “Big Three” Detroit automakers slogged along the same downward trajectory for decades, with unrealistic labor contracts, Byzantine bureaucracies and a general complacency crippling them in the face of international competition. The Critical Hit bonus applies to all attacking troops, including the defending army in PvP.A row of Ford Focus are seen at Koons Ford in Silver Spring, Maryland April 3, 2012. A critical hit doing at least 11 damage will one-hit kill any unit, even with the morale bonus. Against rogues, they initially cannot be affected by this bonus (this goes for all no-age units), but the unit they transform into can use/get hit by this bonus. When a unit attacks another unit from the same age, it has a chance of dealing 1.5 times the expected damage (if expected damage is normally 3-6, the critical hit will do 5-9 since 3 * 1.5 = 4.5, which rounds to 5, and 6 * 1.5 = 9).Īgainst reactive armor, the critical hit will still do 1.5 times the expected damage it can normally take (so if expected damage is 4-4, a critical hit will do 6-6 damage).
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